Innovation in Games (and Games Journalism)

December 1, 2008

Of all of the journalism I routinely read, the area which has the most discourse between writers and written-about is games journalism. The amount of discussion about what is, in reality, a nascent and evolving medium, as well as a nascent and evolving area of journalism, is larger than you'd at first think. Games themselves are moving from being simplistic towards delivering real emotional payoffs and the day will come, somewhere on the horizon, that they finally come into their own as a real storytelling medium.

And games journalism itself is evolving - you need only look at the differences between film reviews and film itself - from everything from blockbuster to self-referencing arthouse - and see that there's a wider gamut today in film than there is in games, and the journalism is a mirror of that difference - from simplistic reviews and advertorial right up through a small number of journalists who not only look critically at the games they're reviewing, they look critically at themselves and their place both within the games medium and journalism world.

Recently, a war has erupted within that community over the coverage of a game called Mirror's Edge. Told from the first person, through the eyes of a runner, the game takes you to the rooftops of a fictional town, where you... run. The game's core mechanic is free running - up walls, leaps across buildings, up pipes, through ducts, but mostly just lots of running. In the game, you see yourself through those eyes.

It's fresh. It's new. And if you read any of the coverage, you'll see it's also flawed, and a lot of the coverage has been quick to point out that while it's innovative, it's also a little broken.

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Knuth loses plot, film at 11.

April 26, 2008

Multithreading and multiprocessing aren't going away. Unit tests aren't some optional artefact, a crutch of the weak and/or stupid. Knuth is wrong.

Dynamic vs. Static and The Oncoming Storm

July 14, 2007

The war of dynamically typed languages (e.g. Python, Ruby, JavaScript) versus the statically typed languages (e.g. Java, C#) of the world has raged on and on for years; it's second in age and ferocity only to the war over runtime-vs-nonruntime languages (e.g. Java vs. C++). With the latter war fading into the background and each side choosing different parts of the battlefield to entrench themselves, the former have reignited recently in a few notable skirmishes.

Manhunt 2 vs. The Ban Hammer

June 23, 2007

Manhunt 2 just got rated AO. The tubes that make the internets work, normally filled with pron and stolen merchandise, have backed up and become clogged by the flurry of discussion over two things: Did Manhunt 2 deserve an AO rating, and should Sony and Nintendo publish AO-rated games.

What are the implications of a world where AO titles are published?

Do No Evil

June 11, 2007

The idiots at Privacy International have decided to feed the trolls at Slashdot, full to bursting with noise about how Google is going to sell out every user it ever had for the lowest dime.

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